Gamescom 2019 Interview: Working up a Sweat With Viro Move
When it comes to staying fit and healthy whilst combining that with a passion for videogames, virtual reality (VR) technology has got you covered, offering a wealth of options to rid a few calories. Polish fitness company Fit Reality wants to help in that endeavour and is currently in the process of making Viro Move, a rhythm action title. During Gamescom 2019 last month VRFocus caught up with the team whilst they were demoing the latest version.
As the name implies Viro Move is all about movement, as much as possible, whilst considering home roomscale environments. The gameplay has three main styles for players to master, Boxing, Sword Fighting and Shooting, all of which have their own unique systems.
They all utilise movement most VR players should have come across in other titles by now, from punching orbs to shooting targets. To make sure players aren’t simply stood in one spot trying to get a high score there are plenty of obstacles to dodge, whether that’s by squatting or shifting from side to side.
What makes Viro Move a little different from other fitness experiences is its Mixed Weapons mode where all three are thrown in for an intense medley. Here players have to learn the tricks of each style and then learn how to switch up between each one to keep combo scores going, no easy task. There is an automatic mode for those wanting an easier challenge but that means less calories will be burnt.
Viro Move isn’t available just yet, with Fit Reality yet to confirm a launch date. When that does happen Viro Move will support HTC Vive, HTC Vive Pro, Oculus Rift and Vive Cosmos headsets. In the meantime take a look at VRFocus’ interview with Fit Reality’s Paul Lynch to find out a little bit more about the fitness experience and the current #movemore challenge being run.
VRFocus will continue its coverage of Viro Move, reporting back with the latest updates.