Gamescom Gameplay Magic from The Wizards – Dark Times
It’s time for VRFocus’ Gamescom 2019 gameplay videos to come to an end and we’re finishing on a good one, Carbon Studio’s The Wizards – Dark Times. Expanding and improving on the original magic casting adventure from 2018, here are six magical minutes with the upcoming title.
Over the past week, VRFocus has gone in-depth with The Wizards – Dark Times, learning more about the project thanks to an interview with Carbon Studio’s Marketing Director Piotr Gala. Or how about a hands-on preview of the title which noted: “From what’s been shown so far The Wizards – Dark Times is definitely on track to offer an even more engaging experience than before. The spell casting works well, the environments look great, and the monsters put up a fight.”
Now it’s time to see the videogame in action, getting a taste for the action Carbon Studio is promising. This time The Wizard franchise will be aiming for a far more free-flowing adventure, dispelling with the wave-based arenas of the previous version, adding in puzzles alongside dynamic fights with enemies which can appear anywhere.
You’re not some sword-swinging adventurer however, you’re a mage with powerful spell attacks. Immersion is important for Carbon Studio so there’s no HUD or complicated menu system to assign spells. No, The Wizards – Dark Times turns you into a proper conjurer with gesture-based spells. This does mean there are eleven to learn in the final videogame but the team has ensured they’re easier to cast. In the video, you’ll only see three of these used, a fireball spell, a shield and the ice bow. Each has its own particular uses depending on the enemy or puzzle faced.
Scheduled to launch in Q1 2020 for PC VR headsets like Oculus Rift and HTC Vive, The Wizards – Dark Times is also being developed for Oculus Quest. Check out the gameplay video below of VRFocus’ other gameplay videos from Gamescom 2019 including The Curious Tale of the Stolen Pets, Acron: Attack of the Squirrels, Down the Rabbit Hole or Budget Cuts 2: Mission Insolvency.
Or there are VRFocus’ Gamescom interviews including Somnium Space, Pixel Reef, Dark Curry, Carbon Studio, Cortopia Studios, Fast Travel Games and Mammossix. For further updates from Carbon Studio keep reading VRFocus.