IKINEMA Updates Motion Capture Solution Orion, Improving VR Character Animation
Just over a year ago motion capture specialist IKINEMA released Orion 1.0, a platform designed to replicate body gestures using OpenVR hardware like HTC Vive. This week, the company has announced Orion 2.0, updating the real-time mocap solution to make 3D virtual character animation even more realistic.
Orion 2.0 helps to provide a cost-effective high-end motion capture solution for developers in fields such as virtual reality (VR), aerospace, automotive, design, engineering, ergonomics, training, virtual YouTube avatars, live theatre, film, animation, and more.
The update has seen IKINEMA fully optimise the core solver to strengthen the quality of live body motion. Plus a new System Health Tracker has been added as well as smaller technology fixes to complete the revamp.
“IKINEMA’s animation technologies sit at the bleeding-edge, we pride ourselves on offering advancements that ensure efficient delivery of true-to-life character motion and highly interactive virtual experiences every time. Orion’s latest enhancements mean both the user and our quality technology partners the likes of HTC, and Manus VR can continue to rely on our cutting-edge motion capture solution,” said Chris Petrov, Product Manager, Live Characters at IKINEMA in a statement.
Using the HTC Vive and controllers to capture the motion of head and hands, Orion can also employ Vive Trackers to capture hips and feet as well as the Manus VR glove for fingers, enabling full body motion for natural digital avatar creation.
“Providing creators and consumers with our HTC Vive VR system and Vive Tracker technology, coupled with IKINEMA’s Orion high-end motion capture technology equips cross-industries with a reliable, cost-effective and easy to use solution, where the impact of participant experience is of far deeper immersion and believable engagement to explore and interact within their virtual worlds,” adds Graham Wheeler, VP Product and Business Operations, HTC Europe.
Companies already using IKINEMA include GREE VR Studio, All Seeing Eye, AltspaceVR, Cole Engineering Services, Inc., L3 Technologies, Lockheed Martin Space Systems, Microsoft, NASA Johnson Space Center, NCSoft, Sony Interactive Entertainment Europe Ltd (SIEE), Tencent, and more. Orion license’s start from £400 GBP per seat, with plugins for Unity and Unreal Engine. As further improvements are made, VRFocus will continue to keep you updated.