Reality Clash Developer Diary – October 2019
Although Winter is almost upon us and the nights are getting colder, things are still heating up for Reality Clash. This month, we were delighted to have been chosen as Winner of the ‘Blockchain in Mobile’ category of the 2019 Meffy’s awards and as the Best AR/VR Game at the Crypto Games Conference.
A huge thank you to all of the MEF members and conference attendees who voted for us, the other entrants and the organisers for the time and effort they put in.
Both wins have also coincided with several other awards nominations for Reality Clash/Reality Gaming Group, including the Creativity category at the TIGA Awards, which as any developer will tell you is extremely humbling. It is a fantastic feeling to have received recognition for your project.
In fact, October has been/is a busy month, with several important games industry events and conferences taking place.
Our CEO and Co-Founder Morten Rongaard attended the Crypto Games Conference itself, giving a talk on ‘Breaking The Boundaries of AR Gaming’ and participating in several panel discussions, while our other Co-Founder Tony Pearce has been in Spain at World Telemedia.
Future Game Features
But it’s not all awards and travel. As discussed in previous editions of this diary, we have been spending the past few months improving the current MVP (Minimum Viable Product) game version and dealing with any bugs that are encountered – but as we move forward into 2020, we have an extensive roadmap of features that we intend to implement. The specifics of these features have been ironed out over the past few weeks and prioritised into a development schedule.
Finalising this schedule has been a great experience because it has given us a chance to talk about how each member of the team sees the future of Reality Clash. As a group, we all have a similar vision for the project, but the differences in opinion also help us to analyse the game from varying perspectives to build something unique. We’re really excited to introduce these new features to our players and we are also grateful for all of the feedback that they have provided so far.
Some of the features we have planned are highly ambitious and so part of the next phase for the studio is a fundraising round. As reported in the press recently, all potential investors will have the opportunity to become shareholders in Reality Gaming Group. This process will also see our Digital Asset Trading Platform and Reality Platform development tools being made available to 3rd party developers under license, which we’ll reveal more details of shortly.
It all adds up to a busy Q4 – See you next month!
https://www.vrfocus.com/2019/10/reality-clash-developer-diary-october-2019/