The Entire Hardlight VR project is now Open Source
It’s always a sad day when a successful Kickstarter project has to close due to a lack of continued interest. That’s what befell the Hardlight VR team back in September, with the founders issuing a statement notifying backers that the company was closing due to lack of funds. Recently the team updated their Kickstarter page to reveal that the entire Hardlight VR project would be made open source.
What does that mean for customers, not a lot really, the company is still shuttered. But for those inventive souls out there who like to tinker with technology in their garages or tool sheds, it means you’ve got all the details to make a Hardlight Suit of your own.
On the update the team notes:
“We have made the entire Hardlight project available under the permissive MIT license. This includes:
- Our SDK and Windows service
- Our plugins for Unity, Unreal, and C/C++
- The Hardlight Engine, used for translating game engine data to haptic events
- Standalone applications like the Haptic Explorer (used for haptic sequence design) and the Hardlight Diagnostics tool (used for debugging haptic peripherals)
- Several demo Unity projects, including our motion tracking prototype.
- All plastics, cables, electronics and firmware used in the Hardlight suit.
- Accessories like the Wireless Module and Backpack PC Attachment”
All you need to do is head on over to the HardlightVR GitHub page and download all the required files.
Hardlight VR began its funding campaign in early 2017 which saw the company raise $147,574 USD, easily achieving its $80,000 goal. During the campaign, the Hardlight Suit was available for $499 USD as an early bird offer then $549 USD after that. Once the Kickstarter had ended the regular price for the Hardlight Suit became $630 for consumers and $1,100 for commercial users. That price then dropped in January 2018, with the Hardlight Suit retailing for $299.00. After that everything looked to be going well, entering into partnerships with the likes of Vertigo Games and Source Team to support both Arizona Sunshine and Half-Life 2 VR respectively.
As we now know that wasn’t meant to be, so if you’re looking for full body VR haptics at home you’re going to need to make it yourself, our there’s always HoloSuit. For further full-body haptic news, keep reading VRFocus.