Wet Dog Corp is the First VR Project From Ringling College Students
Just over a year ago virtual reality (VR) developer Flight School Studio (Manifest 99, Island Time) revealed a partnership with Ringling College of Art and Design to mentor students on the newly-founded VR Development BFA degree programme. Now the first title from the course is on its way to Steam, with Wet Dog Corp arriving next week.
Gameplay revolves around the lucrative world of keeping pets clean, more specifically our canine friends. Set to offer a fun and frantic experience, your task is to get these pooches primed and ready for their owners within a specific time limit.
Wash them, dry them and make sure no dirt is left behind across eight levels with mutts ranging from pugs and corgies to chihuahuas and more.
While Flight school studio provided key insights in VR videogame design such as pre-production and asset creation, Ringling College students AJ Mize, Cain Hopkins and Makayla Hensley did the rest.
“There is no better way to learn than to actually have some skin in the game,” said Morgan Woolverton, interim department head of Ringling College’s Game Art and Virtual Reality Development programs in a statement. “When the students originally committed to the idea of making a product that would ship, they understood that this was an education on steroids. It is a unique educational experience to say the least.”
“This is an exciting partnership for our team at Flight School because we can shape the VR and game industry’s future talent,” explained Brandon Oldenburg, Flight School Studio CCO. “Even better, our team is endlessly inspired by the students’ ambitions and that makes any crew stronger and more innovative. It’s a true win-win for both Ringling and our team, many of whom are Ringling alumni.”
A new set of students are currently working on a project called Glitch Out VR. Originally planned to debut at SXSW Gaming, currently, the title is being developed remotely by the students.